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Creative Toy Walk of Fame

 

In the Spotlight:

 

Tinkertoy

 

 

 

 

Overview of Tinkertoy on Wikipedia.org

The Tinkertoy Construction Set was created in 1914—one year after the A. C. Gilbert Company's Erector Set—by Charles H. Pajeau and Robert Pettit in Evanston, Illinois. Pajeau, a stonemason, designed the toy after seeing children play with pencils and empty spools of thread. He and Pettit set out to market a toy that would allow and inspire children to use their imaginations.

The cornerstone of the set is a wooden spool roughly two inches (5 cm) in diameter with holes drilled every 45 degrees around the perimeter and one though the center. The perimeter holes do not go all the way through. With the differing-length sticks, the set was intended to be based on the Pythagorean progressive right triangle.

The sets were introduced to the public through displays in and around Chicago which included model Ferris wheels. Tinkertoys have been used to create surprisingly complex machines, including Danny Hillis' tic-tac-toe-playing computer (now on display at the Computer Museum in Boston) and a robot at Cornell University in 1998.
Hasbro owns the Tinkertoy brand and currently produces both Tinkertoy Plastic and Tinkertoy Classic (wood) sets and parts.

 


Links

The TinkerToy Experience

A creative way to use Tinkertoy construction as a metaphor for the workplace in an exercise in cooperation, which teaches principles of good business management. It has been used with groups from grade 2 through adults. Site description:

Participants use and learn how to employ proven concepts to maximize the effectiveness of any workplace and enhance communication throughout the organization.  Participants experience and learn that the only way to improve a product or service is for management to improve the system that creates the product or service.  Rewarding or punishing individuals trapped in the system is pointless and counterproductive.  Using this simple activity, one is able to demonstrate how to improve upon traditional American boss-management, including school and classroom management.   

Tinkertoy videos on YouTube.com:

Tinkertoy Amusement Park

Juggling Tinkertoys

Working Tinkertoy Clock

 


Book

Kid Stuff: Great Toys from Our Childhood
by David Hoffman, Viktor Budnik (Photographer)

Amazon.com Reviews

Excerpt: San Jose Mercury News, December 1996

The pictures of the toys offer some childish thrills; the stories behind them offer adult lessons in optimism and perseverance. It's a little bit insipiring to learn that an imaginative French garage mechanic invented the Etch A Sketch, or that a Danish carpenter begat Lego. Aren't you glad to know that Colorforms were dreamed up, not by some giant corporation, but by two hungry art students named Harry and Patricia Kislevitz? The prototype was made out of a sheet of discarded vinyl they got from a friend in the handbag business.

If you don't feel in the mood for inspirational stories about people making fortunes, though, you can always page through the pictures. Here's the Magic '8' Ball (along with some trade secrets about just what's inside). The original you'll-poke-somebody's-eye-out Mr. Potato Head parts. And the great, immortal View-Master (along with a helpful source for discs and discussion in Corte Madera. If you want to subscribe to a collector's magazine, get a catalog or just talk 3D, call (415) 924-3356 and ask for Dalia.)

The views those plastic binoculars provided; however, are nothing compared to the rosy visions of childhood that memories deliver. Objects and events from those days can be viewed through the foggiest and most flattering of filters.

Book Description

Ever wondered if Barbie had a last name? (It's Roberts.) Who invented Lincoln Logs? (John L. Wright, son of Frank Lloyd Wright.) Why a Wiffle Ball has holes? (So you can throw a curve without throwing out your arm.) Filled with a host of curious facts and little-known anecdotes about the creation and evolution of these and dozens of other timeless toys and games, Kid Stuff is a celebration of classic playthings, mostly from the 1940s through the 1960s, that are still popular today. Pairing colorful and evocative new photographs with reproductions of original ads and publicity shots, this delightful book reminds us why these toys live on -- both in our memories and on store shelves.

Amazon.com Reader Review:

One way in which the thinking processes of successful inventors and entrepreneurs differs from the average person is that they often see a potential masker that others fail to see. Many demonstrations of this ability may be found when reading this delightful little book, Kid Stuff. David Hoffman has assembled the histories of the most familiar toys of our childhood. From the Ant Farm to the Whiffle Ball, he details how they were conceived, perfected, and promoted.

Consider the Slinky. If Richard James, in 1945, had not been intrigued by how a spring he accidentally dropped "walked" across the floor, the story could have ended right there. But be did see a potential. He perfected it, named it, and packaged it. It then died on the vine at the local retail outlet. Again, the story could have ended right there. However, he realized this was a new item and that it had to be demonstrated. When he demonstrated it at Gimbels, he sold 400 in minutes. In the 50 years since, 250 million have been sold!

Three basics in the Slinky story form a common thread that runs through many of these classic toy histories. First, someone sees a potential market; secondly, a dynamite trade name is created; thirdly, clever marketing is utilized.

Often the opportunity is in plain sight and, in fact, may have been for some time. Hoffman points out that it is said that the Yo-Yo is actually the second-oldest known toy (after dolls). Yet it remained for Donald Duncan, in 1927, to see the possibilities. Further confirmation that some people do look at the world differently may be had by noting that Duncan also invented the parking meter and introduced the Good Humor "ice cream on a stick."

An example of a mental process utilizing analogical thinking may be seen in the history of the Erector Set. Back in 1911, A. C. Gilbert observed girders being assembled for an electric system along the railroad line he frequently traveled. Realizing kids love to assemble things (wood blocks, etc.), he put together a toy kit consisting of girders, gears, pulleys, etc.

This power of observing the obvious and seeing the not so obvious is again shown in the history of Mr. Potato Head. George Lerner noticed how children love to play with their food. Who has not? He utilized the observation to create Mr. Potato Head. Incidentally, "Mr. Potato Head was the first toy to ever be advertised on television." The story recites how the toy has been adapted to the times. His pipe was eliminated and the last pipe given to the Surgeon General at the Great American Smokeout. Responding to safety regulation they increased the size of its pasts and made them less sharp. As Hoffman notes, the current Mr. Potato Head may surprise nostalgic parents, but he is still loved by the kids.

Another example of how a toy was adapted to the times is Antonio Pasin's original wagon, "Liberty Coaster," of 1923. It was made of wood and it was followed by the classic little red wagon, "Radio Flyer," made of steel. It was called "Flyer" to emphasize motion and "Radio" to honor the Italian inventor of radio.

If for no other reason, read this book to satisfy your curiosity as to how the classic toys came to be. How Paul Guillow created the balsa wood airplane industry. How a toy store owner and a marketing consultant created Silly Putty---it floundered until a mention in the New Yorker magazine resulted in orders for a quarter-million and it's sales has since reached the 200-million mark!

This book is jammed packed with toy trivia. Largest-selling football in the world? Nerf football. Barbie Doll's last name? Roberts.

Viktor Budnik's photographs for this book are terrific. They make this little book look good enough for your coffee table. But best of all, even your kids will enjoy this book and, perhaps, pick up on the idea that behind each toy there was a real person who took an idea from the dream world and brought it into the real world
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